We have had the chance to chat to Cryptic’s Bill Roper, Design Director and Executive Producer of Champions Online, all about the launch, current status and the future of the title.

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Techulous: Are you pleased with how well Champions Online has taken off since it was first launched?

Bill: The game is really finding a solid base of players that make up our wonderful community. As with any game, we’re always looking to bring more players into the world, and we’ve been focusing on having our players help spread the word about what they love about the game. We’re all very excited about the huge amounts of work of we’ve done since the launch of the game, and what we have in the pipeline for our players.

Techulous: What will players find in the upcoming Blood Moon update released in time for Halloween?

Bill: New Power Set: Celestial! Our first new power set being added to Champions Online, Celestial is a support and healing based set with dual-purpose abilities.

Dawn of the Undead Heroes! Takofanes has trapped the souls of the Heroes who fell during the Battle of Detroit and are commanding them to spread ruin across Millennium City! Players who can save all 13 Undead Heroes will unlock the Celestial power set two weeks before anyone else!

BITE! Players will have the chance to join the Wolf Hunters and rid the land of the abominable Werewolves. However, falling to one of the beasts will force you to rise under the curse and become one yourself.

Rise of Takofanes! The Undying Lord has risen, and is appearing throughout Millennium City. Those who are strong enough to defeat his retinue will receive unique perks and rewards only available during the Blood Moon event.

Zombie Apocalypse! A brand new PvP map is here to stay! Survive as long as you can as endless waves of zombies approach, but beware, because those defeated will rise as a zombie and become the enemy.

The event runs through November 10th, and you can some very detailed information on Blood Moon at http://champions-online.com/bloodmoon

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Techulous: With the Halloween theme of Blood Moon, do you foresee more theme based updates, perhaps Christmas?

Bill: We’ll have some special things happening both during the months of November and December. We’re working incredibly hard to have a steady stream of new features and events for our players. The greatest thing about an MMO is the ability to continue to grow and improve the experience, so keep an eye on our website for more information as it becomes available.

Techulous: Do you plan to add more low and mid-level content in the near future?

Bill: We actually just released two all-new mission chains in Millennium City that fall into the 18 – 21 level ranges. We’ll also be adding more content throughout all of the game as time goes by to offer different development paths for new heroes to follow. We’re also looking at adding more end-game content for our high-level heroes. There’s always more content we can add!

Techulous: With the upcoming release of Star Trek Online – do you have two separate teams working on both games so that Champions Online will continue to have added content?

Bill: We’ve always had separate teams on Champions and Star Trek Online, and we’re keeping a solid team on Champions to ensure that we keep making content for our players. Of course, just as some of the STO crew chipped in before we launched, we’ve had some of the Champions developers coming in on weekends to help out. The huge benefit that Star Trek has is that the tools are so much further along now than they were for much of the Champions development schedule. And since both games share a development platform and engine, it’s been easy our team for us to help out in any way we can while still keeping Champions as our top priority.

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Techulous: Has there been any more progress on the Xbox 360 release of Champions Online?

Bill: We’ve been focusing on graphics performance, UI, and chat right now – so yes, we’re still quite active on the development of the 360 version.

Techulous: How are player comments being taken onboard to shape the future of the game?

Bill: We spend a huge amount of time on our forums talking with our players and looking to them for much of what we do next. We take both direct requests and also the spirit of those interests to create new content and game systems for Champions Online. Many of the changes and additions we’ve done since launch are in direct response to our players’ desires, such as the numerous alterations we made to the Power House, or coming up with the new Zombie Apocalypse map.

Techulous: What can we expect from the game in the future?

Bill: We have a lot of things in the pipeline, including a new Nemesis-centric lair in November, a Winter Event in December, and something really big in the first part of 2010. And of course, we’ll continue to fix issues as they arise, balance the game, and come up with other tweaks and content as we go through the next few months in deep into the following year!

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